Star Wars: Blood in the Water
Alias: Ruphus Azura
Playbook: The Hotshot Pilot
Look: A human male in his mid thirties dressed in a long coat
Heritage: Republic (Naboo)
Background: Military (Republic Navy)
Vice: Luxury, Weird (Fixing and upgrading R3)
Level 1 harm (less effect): [ ]
Level 2 harm (-1D): [ ] / [ ]
Level 3 harm (needs help): [ ] / [ ]
Healing Clock: 0/4
Abilities & Skills
Insight – 2/4 – 0/6 xp
Prowess – 2/4 – 0/6 xp
Resolve – 3/4 – 4/6 xp
Special Abilities – 0/8 playbook xp
Ace Pilot You have potency on all speed-related rolls. When you roll to resist the
consequences of piloting, gain +1d.
JURY RIG You get an extra downtime activity to repair, and the repair activity costs you 0 Cred. (Veteran- Outlaw Tech)
The Force Gain a force point.
Equipment & Armor
Current Load: light (3) / normal (5) / heavy (6)
[o] Small Star Fighter(A Naboo N-1 Starfighter)
[o] Fine Blaster Pistol
[o] Fine Hydrospanner
[o] Astromech Droid (R3-X4)
[o] Lucky Momento
[o] _Flight Licenses
[o] Blaster Pistol
[o] Concealed Light Blaster
[o] Melee Weapon
[o] Data Slate
[o] Spy Gear
[o] Repair Kit
[o] Slicing Tool
Heavy Armor: [o]
- Every time you roll a desperate action, mark xp in that action’s attribute.
At the end of each session, for each item below, mark 1 xp (in your playbook or an
attribute) or 2 xp if that item occurred multiple times.
- You addressed a tough challenge with speed or flair.
- You expressed your beliefs, drives, heritage, or background.
- You struggled with issues from your vice or traumas during the session.
Questions for Gathering Information
What’s their intention?
What might I suspect about
this? What can I prove?
What’s the danger here?
How can I find ?
What’s really going on here?
Ask about a detail for a plan
Planning & Load
Assault plan: Point of attack.
Deception plan: Method.
Infiltration plan: Entry point.
Mystic plan: Arcane power.
Social plan: Social connection.
Transport plan: Route and means