Star Wars: Blood in the Water
Former space pirate turned rebel
Playbook: Hired Gun
Look: Athletic, dark haired man with goatee, cybernetic arms and head implants
Heritage: Wanderer (Mercenary)
Background: Syndicate (Suwanee Gang)
Level 1 harm (less effect): [ ] / [ ]
Level 2 harm (-1D): [ ] / [ ]
Level 3 harm (needs help): [ ] / [ ]
Healing Clock: 0/6
Abilities & Skills
Insight – 3/4 – 0/6 xp
Prowess – 2/4 – 0/6 xp
Resolve – 2/4 – 2/6 xp
Special Abilities – 1/8 playbook xp
LAST ONE STANDING: You may engage a small gang on equal footing in close combat. Push yourself to conduct an act of near superhuman strength.
IT’S NOTHING If you’re wounded at the beginning of downtime, mark +3 segments on your healing clock. When you push yourself to ignore wound penalties, it takes only 1 stress (not 2).
SORRY ABOUT THE MESS: Your strength and ferocity are infamous. When striking in melee, you gain +1d. Whenever you spend a gambit in combat, you also gain +1 effect on that action.
Equipment & Armor
Current Load: light (3) / normal (5) / heavy (6)
[o] [o] Fine Blaster Rifle
[o][o] Fine Heavy Repeating Blaster
[o] Fine Vibro-blade
[o] Cybernetic Limb
[o] Bandolier of grenades
[o] Spice Stick
[o] Blaster Pistol
[o] 2nd Blaster Pistol
[o] Melee Weapon
[o][o] Heavy Blaster
[o] Data Slate
[o] Grapple Line
[o][o] Med Kit
[o] Repair Kit
[o] Slicing Tool
Heavy Armor: [o]
- Every time you roll a desperate action, mark xp in that action’s attribute
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
- You addressed a tough challenge with force or threats
- You expressed your beliefs, drives, heritage or background
- You struggled with issues from your vice or traumas during the session
(-) Kleg, a gang enforcer (Member of the Space Pirates with a grudge)
(+) Shod, a weapons dealer (Weequay, Black Sun Syndicate)
(=) Chon-Zek, a bounty hunter (often working for the Empire)
(=) Yazu, a corrupt official (Imperial administration on Sriluur)
(=) Aya, a former squad member
Finding rebel allies (2/6)
Making allies on Cyborrea (2/8)
Questions for Gathering Information
What’s their intention?
What might I suspect about this?
What can I prove?
What’s the danger here?
How can I find ?
What’s really going on here?
Ask about a detail for a plan
Planning & Load
Assault: Point of Attack
Stealth: Entry Point
Occult: Arcane Power